Fakemon Abilities

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Do you sometimes have trouble coming up with abilities for your fakemon?
I often think up my own abilities. However, I usually just stick with the ones already in the game, so I haven't given any to my fakes yet.
Below are the abilities and their descriptions. I'm sure you can figure out what Pokemon they would be appropriate for.  

These are free use.
Also, if you have any ideas, feel free to tell me. Although I would suggest at least skimming though the list to be sure I don't already have the same thing.  
I want this list to be available to all fakemon creators as a guide.  (Abilities might be changed from time to time)

Also, This list can also serve to predict abilities that will appear in the actual Pokemon games. Abilities that end up being used in the actual games will be put in bold. 



Original Abilities

Persistent:  This Pokemon cannot by fainted by poison or burn damage.

Scared Stiff:  There is a 50% chance the opponent will be unable to attack the turn it comes out.

Cheerleader:  Attack and Special attack of adjacent partner Pokemon in a double/triple are raised by 50%.

Heat Sink/Cold Reservoir: Fire type moves used by adjacent Pokemon are drawn to this Pokemon and this Pokemon is immune to fire damage.

Twice Shy:  Raises Speed by 50% if this Pokemon is hit by a critical hit.

Over-thinker: Special Attack raises by one stage every turn, but this Pokemon loses 1/8 of its HP every turn.

Berserker: Attack raises by one stage every turn, but this Pokemon loses 1/8 of its HP every turn.

Tsundere:  Raises both attack and special attack by 50% if this Pokemon is infatuated.

Love shy:  Raises speed by 50% if this Pokemon is infatuated.

Body Guard: In a double battle all of the opponents' moves are drawn to this Pokemon. In triple battles this only applies to adjacent opponents (This Pokemon still takes damage from those moves).

Guardian Angel:  If this Pokemon is in your party, all of the Pokemon in your party are less likely to be affected by negative secondary effects from opponent moves. 

Gold Rush:  Doubles speed if an opponent is holding a valuable item (nugget, pearl, etc).

Blacksmith:  Raises defense and special defense by 50% when hit with a fire move (damage is still taken).

Toxin Sequester:  If this Pokemon is hit by a poison type move, poison type attacks used by this Pokemon are twice as likely to poison.

Quarantine:  If this Pokemon is poisoned, all adjacent opponent Pokemon will be poisoned.

Counter charm:  If the opponent causes this Pokemon to become infatuated, the opponent becomes infatuated.

Bravery:  This Pokemon's attack and special attack are raised by 50% if this Pokemon is flinched.

Imitator: This Pokemon copies the opponents stat changes upon entry.  In a double/triple battle, this Pokemon will pick an adjacent Pokemon's stat changes to copy at random.

Heavy Sleeper:  If this Pokemon is asleep, its defense and special defense are increased by 50%.  

Limited Flight:  This Pokemon is immune to ground type moves except for every fourth turn.  

Topsoil:  Grass, rock, and ground type Pokemon on this Pokemon's team currently on the field will recover 12.5% of their health each turn.

Feeding Frenzy:  If this Pokemon hits an opponent super effectively with a biting move, this Pokemon's attack will raise by 50%.

Stunning Slam: May paralyze the foe if a physical move used by this Pokemon hits the opponent. (20% chance)

Aurora: Opponent's accuracy is lowered (by 5%) each time a non-damaging move is used.

Sweet Dreams: The Pokemon regains 12.5% of its HP each turn if it's asleep.

Dense Armor:  Attacks that are not super effective against this Pokemon will only do 75% Damage.

Blind Fury:  Whenever this Pokemon's accuracy is lowered, this Pokemon's attack will increase by 50%.

Odd Dancing:  Whenever this Pokemon uses a dancing move, the opponent has a 50% chance of being confused (in a double/triple battle only one random adjacent opponent will have a chance of being confused.

Haunted:  When this Pokemon is fainted, the Pokemon that used the attack that fainted this Pokemon is afflicted with the Curse status.

Vanishing: Raises the user's evasion by 2 stage, but lowers the user's Defense stat and Special Defense stat by one stage.

Slime Body: If this Pokemon is hit by the opponent, lowers foe's Speed Stat. (called Gooey in game)  

Sing-Along:  If the target has the same move as the user, it copies. (If the Pokémon uses Tackle before the opponent attacks, and it also has Tackle it will uses it as well regardless of what the command originally was.)

Hot Water: Critical hits occur when stats are lowered. (Activates 'Focus Energy' when Tail Whipped etc.)

Pesticide: Moves used by this Pokemon against Bug type Pokemon will do 20% more damage.

Weed whackerMoves used by this Pokemon against Grass type Pokemon will do 20% more damage.

Dragon Slayer: Moves used by this Pokemon against Dragon type Pokemon will do 20% more damage.

Fairy Hunter: Moves used by this Pokemon against Fairy type Pokemon will do 20% more damage.

Fisherman: Moves used by this Pokemon against Water type Pokemon will do 20% more damage. (Outside of Battle: Fishing becomes easier)

Fire Fighter: Moves used by this Pokemon against Fire type Pokemon will do 20% more damage. 
 
Lock Jaw: Biting Moves used by this Pokemon will trap the enemy for 2-3 turns. (Like Wrap without the extra damage at the end of each turn)

Regal: All this Pokemon's moves have +1 priority added to them. 

Touch Trap/ Sticky: If the opponent makes contacts with this Pokemon, the opponent will not be able to switch out.

Perfect Pitch: Sound based moves will always critically hit. 

Eagle Eyes: Flying Type attacks used by this Pokemon have perfect accuracy and will never miss. 

Medic: When this Pokemon switches out, the Pokemon that takes its place will have 25% of its health restored. 

Acrobat: This Pokemon can hit non-adjacent foes with any move. 

Perfectionist: All damaging moves have 100 accuracy, but proportionally less power. [ Power - ( 100 - Accuracy ) = New Power ]

Field Support: Multi-turn field moves (Tailwind, Screens, Weather, Terrain, Trick Room) last 8 turns.

Amplifier- Increases power of sound-based attack

Surround Sound: Sound-based moves are slightly boosted (1.1× power) and can never miss. 

Slow Advance: Immune to indirect damage upon being switched in (Entry hazards, weather); Attacks next turn do ¹/₂ damage.

Stirred: All 0 priority moves become +1 priority if health is below 20%.

PerseveranceCorresponding offensive stat raised 1 stage when a move misses.

Chemist: Moves that poison the target now badly poison the target.

Puzzle Solver: Anytime this Pokemon would be confused, its special attack will raise by 1 stage instead. 

Rubber Glue: All contact moves used against this Pokemon will deal 1/3 recoil against the attacker (If the move already has recoil, then it will stack). 

Tiptoe: This Pokemon takes no damage from entry hazards. 

Reflective: When this Pokemon is hit by a light-based attack, half the damage this Pokemon would have received is done to the attacker.
 
Frustrated: Every time this Pokemon misses an Attack, its Attack increases by one stage. 

Radiation: When this Pokemon enters a battle and 3 turns pass all Pokemon will be poisoned if they haven't been already.

Terra Ferma: When this Pokemon on the field, the terrain of the field can not be changed.

Impersonate: Boosts two of this Pokemon's own stats depending on the opponent's highest two stats

Momentum: Whenever this Pokemon's Speed is changed, its Attack is changed in the same way. 

Laughing Stock: Raises all stats by one stage after this Pokemon uses a sound-based move is used. 

Sweet Nectar- Heals the Pokemon 1/16 of it's HP every turn

Nerves of Steel: This Pokemon has all the resistances and immunities of the Steel type. 

Ghost Costume: This Pokemon has all the resistances and immunities of the Ghost type. 

Nocturnal- Cannot be put to sleep during night 

Strategist - Has a 30% chance of changing its Normal-type attacks to a random type so that it's super-effective to the target.

Merciful - Guarantees a critical hit on the first move upon entering battle but it will leave the target at least 1 HP.

Humidify - Changes all Flying-type attacks used in battle (self, allies or foes) into Water-type.

Crystal lattice - Powers up Rock-type moves by 100% when hit by a super-effective attack.

Last word - When it faints, lowers the opponent's highest stat by 3 stages.

Reciprocal - Switches between Psychic-type or Fighting-type when it uses Special or Physical moves respectively.

Percussive rhythm - Increases its trainer's move speed in the over-world. 

Dire venom - Turns all normally poisoned opponents into badly poisoned.

Schrodinger's Type/ Here Nor There: If this Pokemon is about to be hit by a move, this Pokemon will become Ghost type if doing so would reduce the damage taken by the move. 

Narcoleptic: Whenever this Pokemon is inflicted with a status condition, it will fall asleep for one turn. 

Hazard Flame: If this Pokemon is hit by a water-type move, the damage this Pokemon would have taken is taken by the attacker instead. 

Natural Disaster: Increases the amount of turns of weather based moves.

Avenger: Boosts up Attack & Special attack by 1 stage for every ally Pokemon that is currently fainted.

Copycat: This Pokemon will copy every stat change from the opponent directly in front of it.  

Spine Chilling: When this Pokemon is sent out, it may cause opponents to become paralyzed when sent out.

Determined Bond: If this Pokemon happiness is 102, when 33% hp, moves that were super effective against this Pokemon become not very effective. Example: If this Pokemon is a grass type, fire type's move will now become not very effective against it. 

Final Blow: When 33% hp the Pokemon's moves will now be twice the power no matter if it's a physical or special attack. This will make tanks more aggressive without making them to Over Powered.

Final wish: When this Pokemon faints, the next Pokemon will have full health and is immune to all condition, flinching and lowering stats for 1 turn. This is because support Pokemon with little health aren't used a lot in competitive so this is a major buff to them

Stats guard: This Pokemon's stat's can not be lowered, and this Pokemon maintains stat boosts even affect begin switched out. 

Flowering: This Pokemon's special attack is doubled whenever Grassy Terrain is active.

Brave Heart: This Pokemon's stats increase by one stage if a critical hit is landed on them

Nimble: This Pokemon is unaffected by entry hazards. 

Clear Vision : the user will ignore any evasive stats done by the foe. In short, the user will never miss. Pokemon with Snow Cloak, Sand Veil and the likes, are affected by this ability.

Spore Expert
 : all powder and spore based moves will always land.

First Timer
 : hitting the user with any two turned based moves will miss

Poisonous Glands
 : if the opponent will hit the user with any hp-draining moves, the opponent will get poisoned

Arctic Body
 : boost’s the user’s defenses when hit by an ice type move. Will be immune to ice type moves

Pollination
 : bug type moves that hits the user will heal its hp instead of taking damage

Home Court
 : it nullifies/cancels any terrain changes in the field.

Gentleman
 : if the enemy is female, it will let the enemy move first, in return the user’s attack and sp. attack are boosted.

Overlook
 : the user ignores the opposing foe’s ability ONCE only when its activated, the ability can reset every time the user enters the field

Link Up
 : if the opponent has the same type as the user, it will copy any stat changes done by the foe.

Feather Veil
 : prevents allies from lowering their speed.

Repeater
 : If the user made a critical hit to the opponent, it will repeat the same move again in the same turn. If another critical hit was made, the ability will be triggered.

Pyrophilia
 : when the user is burned it will increase its sp. attack

Thermal Shift
 : when the user is active on the field, rain, will turn to a sunny day. If rain dance is used, the ability will activate.














Different Versions of Canon Pokemon Abilities

Thick Fat Variations

Shiver Guard: Halves the damage from Ice type attacks used against this Pokemon.



Levitate Variations

Magic Armor: This Pokemon is immune to Fairy type moves. 

Smooth Plates: This Pokemon is immune by Water type moves.



Motor Drive Variations

Dormant: Instead of taking damage, this Pokemon's speed is increased by 50% if this Pokemon is hit by a fire type move. (Volcano Pokemon)

Steam Engine: This Pokemon's speed is increased by 50% if this Pokemon is hit by a fire type move. Pokemon still takes damage. 

Rock Climber: Instead of taking damage, this Pokemon's speed is increased by 50% if this Pokemon is hit by a rock type move. 

Water Wheel/ Wave Rider:  Instead of taking damage, this Pokemon's speed is increased by 50% if this Pokemon is hit by a water type move. 



Sand Veil Variations

Ink Cloud: Raises the Pokemon's evasiveness by 25% during rain. (squid/octopus ability)

Mirage: Raises the Pokemon's evasiveness by 25% during sun




Static Variations

Cold Shoulder: Contact moves may freeze the target. (10%)

Dry Ice: Contact moves may leave the foe with a burn. (30%)

Insanity: Contact moves may confuse the foe. ( 30%)

Deep Vibe: Contact moves may cause the foe to fall asleep. ( 30%)

Cursed: Contact moves may cause the foe to be afflicted with the curse Status( 30%)



Overgrow Variations

Fighting Spirit:  The power of Fighting type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%.

Clutch/ Flock/ Ruffled Feathers: The power of Flying type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%. 

Vengeance:  The power of Dark type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%. 

Back-up Battery: The power of Electric type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%. 

Dragon Aura: The power of Dragon-type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%.

Permafrost: The power of Ice-type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%.

Sedimentary: The power of Ground-type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%.


Sharpened Steel: The power of Steel-type moves used by this Pokemon are raised by 50% when this Pokemon's HP is reduced to 33%.





Iron Fist Variations

Steel toe:  Kicking attacks used by this Pokemon are stronger by 20%.

Strong Jaws: Biting attacks used by this Pokemon are stronger by 20%. (Its in-game counterpart, Strong Jaw, increases the power by 50%)

Razor Claws/ Sharp Blade:  Slashing moves used by this Pokemon are stronger by 20%.

Tentacle Frenzy/ Thick Vines: Wrapping and whipping moves used by this Pokemon are stronger by 20%.

Loud Voice:  Sound-based moves used by this Pokemon are stronger by 20%.

Bright Light: Light-based moves used by this Pokemon are stronger by 20%.

Sharp Point: Stabbing/ Piercing moves used by this Pokemon are stronger by 20%. 

Parasitic: Draining moves used by this Pokemon are stronger by 20%. 

Expert Healer: Healing moves used by this Pokemon heal 20% more HP. 

Heavy Artillery/ Big Guns: Ball/Bomb moves used by this Pokemon are stronger by 20%.

Quick Hitter: Priority moves used by this Pokemon are stronger by 20%. 



Moxie Variations:

Spirit: Sp. Atk rises each time you knock out an opponent.

Boldness: Defense rises each time you knock out an opponent.

Fortitude: Sp. Def rises each time you knock out an opponent.

Prowess: Speed rises each time you knock out an opponent.



Sap Sipper Variations

Insectivore:  If this Pokemon is hit by a bug type attack, Its attack is increased by 50% (this Pokemon is immune to bug attacks).

Fisticuffs: If this Pokemon is hit by a fighting type attack, Its attack is increased by 50% (damage is still taken).

Blazing Rage: If this Pokemon is hit by a fire type attack, Its attack is increased by 50% (damage is still taken).



Scrappy Variations

Evil Eye:  Ghost type moves used by this Pokemon can hit normal types.

Corrosive: Poison type moves used by this Pokemon can hit steel types. (Its in game counterpart, Corrosion, is somewhat different: It allows Pokemon with the ability to poison other Pokemon regardless of type).

God's Eye/ Heaven Eye: Psychic Type moves used by this Pokemon can hit dark types. 

Mudslinger: Ground Type moves used by this Pokemon can hit flying types.



Water Absorb Variations

Rock Biter:  If this Pokemon is hit by a rock type attack, Hp is restored by 25%.

Plant body:  If this Pokemon is hit by a grass type attack, Hp is restored by 25%.

Lava Body: If this Pokemon is hit by a fire type attack, Hp is restored by 25%.

Toxic Body: If this Pokemon is hit by a poison type attack, Hp is restored by 25%.

Soul Suck: If this Pokemon is hit by a ghost type attack, Hp is restored by 25%.

Mind Reader: If this Pokemon is hit by a psychic type attack, Hp is restored by 25%.

Weld: If this Pokemon is hit by a steel type attack, Hp is restored by 25%.

Blood Suck: If this Pokemon is hit by a bug type attack, Hp is restored by 25%.

Hit Taker: If this Pokemon is hit by a fighting type attack, Hp is restored by 25%.

Life Taker: If this Pokemon is hit by a dark type attack, Hp is restored by 25%.

Melting Point: If this Pokemon is hit by an ice type attack, Hp is restored by 25%.



Lightning Rod Variations
Sewage Drain: Poison Types moves are drawn to this Pokemon, and increase this Pokemon's special attack by 1 stage. 



Refrigerate Variations

Infestate: Normal type moves used by this Pokemon become Bug type and get a 30% power boost.

Bad Influence: Normal type moves used by this Pokemon become Dark type and get a 30% power boost.

Martial Arts:
Normal type moves used by this Pokemon become Fighting  type and get a 30% power boost.

Intoxicate/ Contaminate:
Normal type moves used by this Pokemon become Poison type and get a 30% power boost.

Electrify:
Normal type moves used by this Pokemon become Electric type and get a 30% power boost. Called Galvanize in game and boost is slightly less

Petrify:  Rock type moves used by this Pokemon become Electric type and get a 30% power boost.

Draconian: 
Normal type moves used by this Pokemon become Dragon type and get a 30% power boost.

Hydrate: 
 Normal type moves used by this Pokemon become Water type and get a 30% power boost.

Lava Bolt - Increases the power of Fire-type moves by 20%. and makes them dual Fire/Electric-type.

Aqua Bolt - 
Increases the power of Water-type moves by 20%.and makes them dual Water/Electric-type.



Ice Body Variations
Sand Body: During a sandstorm, this Pokemon 
will regain 1/16 of its maximum HP at the end of each turn and will take no damage from the sandstorm. 
Solar Panels: During harsh sunlight, t
his Pokemon will regain 1/16 of its maximum HP at the end of each turn . 



Dry Skin Variations
Fireblood: Healed ¹/₄ of max HP by Fire-type moves and ¹/₈ of max HP per turn by sunlight; takes 1.25× damage from Water-type moves and hurt ¹/₈ max HP per turn by rain.



Toxic Boost Variations
Rabid: Raises Attk and Sp. Attk stat when the Pokemon is poisoned.



Comatose Variations
Extreme Immunity: The Pokemon having this ability can never be affected by status conditions except for sleep, But it can only sleep once in a battle


Tinted Lens 
 Variations
Ignorance - Deals slightly extra damage with not-effective moves (multipliers change from x0.5 to x0.75 and x0.25 to x0.675).



Steelworker Variations
Pyrotechnician:  Fire type attacks used by this Pokemon are powered up by 50%. (Predicted before Steelworker was revealed)
Let Me Be Evil: Dark type attacks used by this Pokemon are powered up by 50%.
Electrician: Electric type attacks used by this Pokemon are powered up by 50%
Warrior's Spirit: Fighting type attacks used by this Pokemon are powered up by 50%.


Surge Surfer Variations
Pixie Flight: This Pokemon's speed is doubled whenever Misty Terrain is active

Lawn Mower: This Pokemon's speed is doubled whenever Grassy Terrain is active
 
Brain Wave Rider: This Pokemon's speed is doubled whenever Psychic Terrain is active 





Parental Bond Variations
Aftershock: Ground type damage-dealing moves used by this Pokémon to become two-strike moves, with the second strike being 1/4 as strong as the first. Moves that already strike more than once are unaffected.

Secondary Sparks: Electric type damage-dealing moves used by this Pokémon to become two-strike moves, with the second strike being 1/4 as strong as the first. Moves that already strike more than once are unaffected.

Lingering Embers: Fire type damage-dealing moves used by this Pokémon to become two-strike moves, with the second strike being 1/4 as strong as the first. Moves that already strike more than once are unaffected. 

Rip Tide: Water type damage-dealing moves used by this Pokémon to become two-strike moves, with the second strike being 1/4 as strong as the first. Moves that already strike more than once are unaffected. 



Intimidate variations:

Daunt: Lowers the opponents Speed by 1 stage upon switching in. (Most fitting for dreadful looking Dark types with Speed issues)




Magma Armor Variations 

Warm Blanket : prevents from getting frozen



Gale Wings Variations
Shady: Dark type moves are classified as priority

© 2012 - 2024 ToxicWyvern
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Chidori986's avatar

An idea I had for a new Gale Wings variation.

Rapid Rider: All Water-type moves gain an added priority point.